Tuesday, October 4, 2011

A Twist on Orcs

In my new Kurahast Campaign I am hoping to only introduce new or different monsters or takes on monsters. I am still in the planning phase of the campaign but I want to avoid goblins for now so I decided to mess with Orcs.

My idea I came up with randomly was to have an Orc race that was originally made like Homonuculus' and also add in some elements from animated objects, IE their hardness and ability to have different limbs.

I used the Legends and Labyrinths monster creation tool to start out with for the Stats. It has not been play tested but I tend to fix rules and costs and they come up in game.

So here it is.

Orc

Small Construct
CR 1/2
HD: 2d4 (4)
Hardness: 1
AC: 13 (10 +2 dex +1 Size)
Attack: Claw +2, Dmg 1d4
Fort: NA  Ref: +3 Will: +3
Size:  Small
Speed: 30 walking, crawling, or hopping,
Str 10, Dex 14, Con NA, Int 8, Wis 8, Cha 8,
Climb +4


Flying Orc

Small Construct
CR 2
HD: 3d4 (6)
Hardness: 4
AC: 13 (10 +2 dex +1 Size)
Attack: Claw +4, Dmg 1d6+1
Fort: NA  Ref: +5 Will: +3
Size:  Small
Speed: 10 Fly 50
Str 10, Dex 14, Con NA, Int 8, Wis 8, Cha 8,
Spot +5


An Orc is a pig or gargoyle faced construct shaped from a mixture of black clay, ashes, mandrake root, water, and one pint of the creator’s own blood. The materials cost 50 gp.  Creating the body requires a DC 12 Craft (sculpting) check or a DC 12 Craft (pottery) check.

After the body is sculpted, it is animated through an extended magical ritual that requires a specially prepared laboratory or workroom, similar to an alchemist’s laboratory and costing 500 gp to establish. If the creator is personally constructing the creature’s body, the building and ritual can be performed together.
An Orc with more than 2 Hit Dice can be created, but each additional Hit Die adds +2,000 gp to the cost to create.

Additional Limbs may be added for a cost of Y2 x 1000 gp, Y equaling the number of Additional limbs. These limbs can add benefits like an extra attack or a bonus of +10 to speed.

The Creator of an Orc does not normally become its master as the ritual is intended to create a chaotic evil creature of destruction.  They can and will pick up weapons to use if they find them and work better than their claws.


1 comment:

  1. Flying Orcs. An interesting take.

    Tolkien had Melkor create the Orcs from Elves. Given that there are a race of Flying Elves, a race of corrupted Flying Orcs seems reasonable.

    I like it. thanks for sharing that.

    ReplyDelete