Friday, December 30, 2011

Completing Projects

I need to and am beginning to like the idea of getting myself into the habit of completing projects and/or goals. I have been playing around with an idea for a small game in my head and have also been thinking I should keep my projects goals smaller and obtainable. It also occurred to me that by simple telling other people I intend to do something I am more motivated to actually do it.

So as a test for all this I have decided to announce a small game I intend to make. The name I have for it, for now, is "Super Princess Sisters: Queen of the World." The .001 version will contain the following.

  • A level (possibly mimicking level 1 of classic super Mario)
  • 3 unique objects
  • The entire game world will be mine-able (think terraria, or minecraft)
  • Monsters will have a new spawning method (an Idea I'm keeping secret for now)
  • It will have at least 3 different block types
  • There will be at least 4 enemies using two different types of AI
  • The charactor will able to move and jump
  • have at least 2 unique modes for the character too be in
  • and at least 2 holdable items + a shovel or pick type item
So now I know exactly what I want to have ready for .001 and I will know to work on these and not to worry about much else. Once .001 is done I intend to make a title screen and maybe rework some of the art 

4 comments:

  1. wow I totaly forgot how grueling programing can be, I now have a char who walks back and forth and jumps, with no animation and can fall through the terrain if she touches it sideways, lol.

    and that took hours

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  2. You nut! She's headed to Hell!

    Hahahahahaha!

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  3. Maybe she can mine some hellstone or obsidian, lol.

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  4. This project was abandoned partly because I got to caught up in how I wanted the blocks mineable and couldn't make a decision and also due to the inherent copywrite issues of even a fan made project.

    The good news is I have gotten a ton better at using construct 2 since way back when I was doing this.

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