Showing posts with label project. Show all posts
Showing posts with label project. Show all posts

Friday, October 9, 2015

More Recent video of my Gothic Vampire Game

I didn't realize I had already made these videos public. Please excuse the sound quality though I wasn't using a head set.



https://www.youtube.com/watch?v=ljp-jmrlTms

You can also look at some of the art assets on this other post







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Wednesday, October 7, 2015

New Game Project: Gothic Vampire




I recently started a new video game project that I hope to actually publish and thus am keeping it fairly simple but this time I am trying to make it alot more artistic.

It's theme is gothic and thus I hoping to keep the game play slow paced enough to feel right but that part could be difficult because it also meant to be simple like an aracde game. Which of course are usually fast paced.

Here are a few of the art assets and soon I hope to share some videos.




A screenshot just is not going to do it justice as it doesn't show any of the action.





As of now movement is working, as is turning into bat form, firing small bats. collision against walls and the coffin, as well as one easter egg.



Wednesday, February 6, 2013

Review of Project D. An 11 year old plays retro games.






This post is another one I wrote for my school.

Do you think Dylan’s dislike for Contra was because of it being a challenging game or flawed design?

Was the difference in technical attributes (i.e. graphics, sound, controller) a significant detractor from Dylan’s fun experience with the games?




Dylan clearly showed through out the series that he could have fun despite older graphics and sounds. He not only enjoyed some of the games but showed an interest in playing them more and nearly beat at least one of them. He also plays games like halo either alone or with a friend but not online, so it is likely he would feel fine playing on an older system that doesn't not have the ability to go online or play DVDs.

However he did not like Contra at all and felt no desire to get better at the game. This shows a flaw in design, a lack of reward for effort. I had a similar experience playing the same game and grew up in the era that game came out.

In the article “6 Steps to Play with the Players Mind.” It speaks about not only giving player feed back and rewards but also lots of rewards. “You don’t punish faults, but reward every little effort with small rewards, but instant ones” (Attianesi, 2011).

In Contra there seams to instead be almost no reward at all. Killing enemies gets you nothing except the ability to go further. You are not even rewarded with additional story line only more levels to go through. The only feedback is when you die from getting hit once, thus the only way to know you are doing well is by not dying. Contra has a following of fans but it is not a game that encourages new players to care anything about it.





Citation

Attianesi, T. (2011, December 17). 6 steps to play with player's mind. Retrieved from http://www.scirra.com/tutorials/188/6-steps-to-play-with-players-mind/page-1
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