I finally tested my new Idea for making characters for Adventures Dark and Deep (by Joseph from the grayhawk grognard.) using something I came up with talked about here. After two testes we decided my idea was broken as both characters did not qualify for the races that were rolled without being adjusted somehow and both were close to un-playable.
The player making the characters did have fun with the system however so maybe someday I will try to find a way to make it work. Maybe I can use it for a 3rd edition d&D game someday.
Showing posts with label stats. Show all posts
Showing posts with label stats. Show all posts
Thursday, August 18, 2011
Rolling Stats
I am a huge fan of the standard 3d6 leave them where they land method. In the past I tried a few other methodes but too me it really comes down to earning your rewards. Some people say players should start with higher stats because they are heroes. For me however, RPG's are not about being given everything you want but about earning it.
Rolling the stats randomly leaves everyone and even npc's on equal footing and allows the DM to simulate a world. I have also found that when players play simple characters with average stats that can die, then they learn to play strategically and too really value the rewards they earn and the characters that live.
Here is a great article over at Classic RPG Realms that goes further into explain the many reason's why 3d6 and leave them where they fall is a great method of rolling stats.
Rolling the stats randomly leaves everyone and even npc's on equal footing and allows the DM to simulate a world. I have also found that when players play simple characters with average stats that can die, then they learn to play strategically and too really value the rewards they earn and the characters that live.
Here is a great article over at Classic RPG Realms that goes further into explain the many reason's why 3d6 and leave them where they fall is a great method of rolling stats.
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