Showing posts with label astral. Show all posts
Showing posts with label astral. Show all posts

Sunday, October 23, 2011

Playing as kids, Post 1

Me and my players often like starting a campaign out as kids but I never fleshed out a complete set of rules on how I was going to handle the statistics, I usually just winged it.
After posting the Quick 0’lvl rules, I decided I could take that a step further and make essentially a Young, Young Adult and then commoner level. So, here is what I’ve got.

Making the character:
All stats start at 6, with 10 points to add via the point buy system.
Gain all racial features. (or maybe all non cultural, racial features.)
Start with no weapon or armor proficiencies
1 hp
Instead of getting your skill points times four you don’t multiply it so you’re basically getting ¼ of your first level skill point
No class features and no feats etc
+0 to BA and saves

Becoming a Young Adult:
Once the PC progress to the next stage he gains
Another 10 points for stats
Another 1 hp
Weapon and armor proficiencies
Another ¼ skill points
And if it’s a spell caster ½ of their 0’lvl spells

Then becoming a 0’lvl character or Adult:
Another set of points +10
    These can be adjusted to use the standard or elite array.
    Since they started at 6 then another 12 points are needed on top of the standard 15 so a total of 27.
    If they just got another 10 then they could have a total of 30 (18), which would a little above average.

Roll your actual classes hit die, if its higher than 2 use that
Another ¼ skill points
+1 to your good saves
The rest of your o’lvl spells

When you finally make it to level 1 you gain:
All class features
Your full saves and BA
Your first level feat
The final ¼ skill points
Max out your starting hit die


Saturday, August 27, 2011

M Theory sounds like the Manual of Planes

If you watch this video and think of the planes of existence in DnD or even some of the beliefs held by many pagans, you might find that they coincide amazingly well.

For example it talks about an infinite number of universes floating in the 11th dimension. Sounds alot like the Ethereal (or is astral?) too me. They even speak of gravity coming from other universes or a universe of nothing but lightning. Reminds me of the elemental planes.

Of course an infinite number of realities isn't a new concept and maybe not discussed much in dnd as it seams too mostly focus on specific planes but still aren't all of the planes of existence said too being floating in the ethereal just like on this video.

Might fun too fly na spell jamer through this 11th dimension rather then just space.

Also as a pagan I have always believed that each person exists here and in other realms at the same time. Essentially when I speak too me spirte guide I am speaking through the spirit realm which very well could be going through this 11th dimension. At night I sometimes travel through the membranes too other realities. I do sometimes get astral travel and ethereal a little confused in my head but that's mostly just a vocabulary confusion for me.

Anyway wether watching this video for gaming ideas, spirituality or entirely scientific its still an interesting video that explains the basics of M-theory and how it came about.



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