In a previous post I talked about a method of NPC creation I found over at Mythopoeic Rambling using cards. One thing I meant too mention or clarify on was that Theodrics method is simple enough that you could memorize it and use it at the gamin table with no need for the pdf. Which I'm starting to think sounds better and better since I wouldn't need my computer or even a rule book too quickly find out who a random npc is.
Here is how I imagine me using it and might try tomorrow or Tuesday. We are sitting around gaming and the pc's walk into an Inn in a mixed population town so I have no idea who this inn keeper should be. I have a deck of cards sitting by me and I draw the top one and get a Diamond, that tells me its a dwarf and since I decided to write one or more dwarven names on all the diamonds in this deck I quickly have an option for the inn keepers name.
Now given that he is an inn keeper he is probably just a commoner but if in game it turns out he is secretly something else then I draw another card and lets say I get another Diamond, this tells me he is a thief and the number on the card lets me know that that plus three is his primary attribute (dex) so his dex will land somewhere between 5 and 16 and if I got anything less then nine I would probably just say its a nine so the dwarven thief will either have around average or above average dex.
I would for now assume the rest of his stats where 10's because I find that a quick way to handle things but if I need the rest of the stats I would follow the rest of Theodrics method and be done in seconds. And if I had no ideas at all for the personality then I probably would draw a card for another stat or so until I knew basically who this npc is. A low int and high dex might mean he is street smart and yet illiterate for example.
I'm not sure If I like the 5-16 thing but that's mostly because in the edition I'm playing in you can qualify for a class with less then 9 but in 3.5 I'd just go with the 5 if I drew it.Maybe I would just go with +5 for the main attribute then it would 7-18 but I don't think I would do that all the time either.
Edit: It just occurred to me that using the ace as a 14 you could have a stat as high as 17 in the prime score. I double checked the pdf and found that for rolling the other stats you get from 3-16
Update: I finally got around too looking at Theodrics Gallery of Random Rouges. Which is a pdf of npc's made using his card system. I saw some superior one's and some sub-par ones so I'd have to say it seams balanced in that regard and also It reminded me that you could adjust the attributes for race making it possible to get an 18
Showing posts with label generation. Show all posts
Showing posts with label generation. Show all posts
Sunday, August 28, 2011
Friday, August 26, 2011
NPC Creation using playing cards.
Over at Mythopoeic Rambling Theodric has posted a pdf that gives some quick rules too make random npc's and their stats using a normal deck of playing cards. I haven't tested it myself yet but I definitely see some potential there. Mostly I think I would use it in game when I don't want too be sitting at a computer but want too quickly get an idea for an npc.
Must first too concerns for his method are that it doesn't mention personality or quirks and I'm not sure how the random stats will turn out. But like I said I haven't tested it yet.
I think I will be likely not use the whole method but maybe just use it too genorate the race and/or class and the prime ability score. I could see use'g a card deck for many other ideas though maybe random alignment. Social class or contacts. Maybe even random weapons.
I guess in my mind though you could make a deck represent almost everything random in a campaign that you want. Even evernts or dungeon rooms. But maybe instead of making cards for specific things I could make tables to draw on rather then roll on.
Must first too concerns for his method are that it doesn't mention personality or quirks and I'm not sure how the random stats will turn out. But like I said I haven't tested it yet.
I think I will be likely not use the whole method but maybe just use it too genorate the race and/or class and the prime ability score. I could see use'g a card deck for many other ideas though maybe random alignment. Social class or contacts. Maybe even random weapons.
I guess in my mind though you could make a deck represent almost everything random in a campaign that you want. Even evernts or dungeon rooms. But maybe instead of making cards for specific things I could make tables to draw on rather then roll on.
Labels:
cards,
generation,
mythopoetic,
npc,
playing,
random,
theodric
Subscribe to:
Posts (Atom)