Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts

Monday, September 26, 2011

ADD Campaign log 4

We left off with Eloum, Philip and Kolas exploring the corridor with the honey combed wall. By this time Einar had figured out the locking mechanism on the trap door had a time release. They got it open and everyone except Frey entered.

Einar did not realize that the time release would not let them open it from the inside until it was too late and Frey had been out outside with his horse so he didn't hear anything about the time release. Einar and the others followed the corridor after noticing there was an extra set of half-orc tracks.

Once they found the room with the laboratory they spent some time confused by the strange creature that seamed to be attacked by both Kolas and the others as well as the now dead men in robes. Eloum heard whispering come from that room and they backed away from the honey combs to check it out.

They all met back up now and Thayd also found a concealed drawer in some of the furniture. Containing a box  with two bottles of trolls blood and two bottles of acid. (I added this in a twist in healing potions if the player drinks the trolls blood but not the acid then bad results will commence)
Kol threw open the door and ran in full speed.
 Charging right inside the enveloping interior of a Gelatinous Cube

They continued on to the corridor and Kolas went ahead of them to look into the honeycombs and was quickly attacked by robber flies. The first one coming out met one of Thayd's darts and the Kol was bitten several times. One of flies flew past Kol and into the Halberd formation, but it still managed to land a bite or two on Eloum.

Alot of darts were thrown at the first two or three flies and then Lotus moved up with her claws and eventually killed one. But not before Kol managed to net one and then get bite by the other. He was near death now and Eloum just barely managed to get to Kol's pack and find the Healing Vial in time.

It took the whole party another 15 seconds just to kill the one in the net they kept wildly stabbing at it, which upset Kol when he woke up and found he didn't get to try and keep the fly to sell.

They moved on checking the corridors and various rooms finding little of anything until they passed through an antechamber and into a hall with three doors. They approached the first door with Einar listening intently. He told them heard a faint sound of two coins clicking together.

Kol threw open the door and ran in full speed. Charging right inside the enveloping interior of a Gelatinous Cube. The coins that faintly clicked just once were floating inside this Gel that was now acidicly eating at Kol and his belongings.

A few darts were thrown into it quickly having their wooden shafts destroyed and the cube attempted to force its way out of the door. Luckily the halberds quite simply tore the thing apart, spilling its insides onto the floor. Eloum used his water skin to wash Kol off as best he could and changed all of his acid soaked bandages and new bandages as well. Most likely Eloum no longer owns a robe.

And thats were we left off this time with Eloum trying to save Kol's life from his plunge into jelly.


System: Adventures Dark and Deep by Joseph Bloch
Module: B1-B9 In search of adventure
Players:
Laisa = (Thayd) High Elf, Mage/Mountebank
(Lotus) Dark Terran (drow) Assassin/Necromancer
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief
Mike = Kolass (Half-Orc, Fighter/Assassin)

Hirelings of Note:
Philip 1sp Man-at-Arms

Wednesday, September 14, 2011

ADD Campaign log 3

Last Time we left of with Frey having decided to camp out. This Time we picked back up right there. Frey and Einar were left back with the horse while the rest of us decided to seek out the Stirge nest. During our discussions about the threat and possible reward a wandering Dark Terran happened by.

Note: In my actual campaign setting there are no drow, but I have a race known as Dark Terrans with pale skin and white hair (occasionally black or grey for females). They come from a place known as The Dark Forest. They typically fight with claws mounted on gloves. Since they are dexterous and fight with two weapons I often use the Drow statistics as a quick way of incorporating them and allowing a player to choose a drow. A dark Terran was also featured in my recent flash fiction Nomads Alliance.

She introduced herself as Lotus and offered her assistance for a share in the "Treasure Rights". It's not uncommon for Dark Terrans to be spontaneous or unpredictable so it was agreed that she could with, but we were going to keep an eye on her.

We began searching out the Castle and found a decent share of coins and such missed by the first group that had come through. We also found "Brother Burk's" body. He was a character that was killed the very first time we entered Caldwell Castle. The goblins had drew a pentacle around him after his death because the monk scared the crap out of them.

Kol cautioned entered the Pentacle and looted the body. Nothing bad happened so they moved on. Eventually while searching a room we were attacked from behind by three older Stirges these ones were tougher and had sharper Probosces almost beak like.

Two of the Stirges managed to attach themselves, one to Lotus and the other to Philip. The one of Philip was killed, the other Stirge fled and the one on Lotus eventually released itself and was allowed to flee. We followed the blood back to the Stirge nest and found the door to that room open and clawed up.

We decided to Let Eloum and Lotus use their elven sneaking to enter the room. This completely failed and we stumble across three young Stirge. These ones had undeveloped wings and two dangling probosces. They came at our legs and attached themselves to both Eloum and Lotus..

Philip and Thayd killed the third while Kol used his net to entangle and manage to rip the Other two off of us. We used a leather chest found earlier and shoved the young Stirges inside. We found the nest up on the ledge, finished off the wounded adults and took four Stirge eggs.

We took the chest and eggs out to Einar and then continued searching the main floor. A heat wave rolled in and the horse suddenly panicked and ran inside the Castle. Kol manged to intercept the horse and almost had it calm when it was discovered that four harpys had landed on the roof and were trying to get in the sky lights.

We covered our ears and ran into a room closing the door. Kol and Thayd stayed in the back with Frey while Eloum Einar and Philip formed a line with their Halberds. This being a random encounter and harpys being higher level we expected casualties.

The Harpies entered and rushed the Halberd line, two critical hits were scored with halberds and two harpys went down. Kol missed with one blow gun needle and shot another into Eloum's neck. The third harpy stuck Eloum and was hit in return by Thayds and Frey's darts. Eloum resisted the points but was now unconscious at -9 hp. Philip dropped the third harpy as lotus moved up and began bandaging Eloum.

The forth harpy had entered and wounded Philip just before the third had gone down, it was now trying to flee but was picked off by darts and Halberds.

Eloum was fine and now conscious though injured and we finished searching the main floor and returned to Threshold after encountering a magic statue that gave us some hints about what was below.


This log is continued here as log 3.5


System: Adventures Dark and Deep by Joseph Bloch
Module: B1-B9 In search of adventure
Players:
Laisa = (Thayd) High Elf, Mage/Mountebank
(Lotus) Dark Terran (drow) Assassin/Mage
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief
Mike = Kolass (Half-Orc, Fighter/Assassin)

Hirelings of Note:
Philip 1sp Man-at-Arms

Next ADD Campaign Log

ADD Campaign log 3.5

After returning to Threshold, Eloum and Frey and some others went straight to the church to rest. Thayd sold some gems to the bank while Kol found his connection with the Assassin's Guild and convinced them to buy the young stirges and eggs.


We also found a sorcerer to sell some harpy feathers too and that's what we made the most profit off of. Kol took the money to city hall and payed the taxes then paid the church for all of our healing. Then money was then divided up.

Eloum had some of his extra income donated to the Sorceress apprentices and then gave all the rest of his to a smithy for a down payment on a set of plate-mail which will take some time to be imported and finished. The slept that night with the intention of returning straight back to the castle in morning.

Kol snuck out and went into Fogor isle eventually negotiating purchase poisons with a man named Jeb and found out the Loggermans Courier was a distribution center for such things.

The next morning they set out. Kol was the first to go down the trap door, followed by Philip. He immediately checked down the corridor and half orc with a trident and net. After Eloum came down the trap door suddenly snapped closed sealing them off from the rest of the party.

Kol and Philip were suspicious of Krok as the half-orc introduced himself. But he agreed to help us find a way out. Kol made him lead the way ahead but told him to check in a door to the side. They entered a room that had too wizards working at a lab. They seamed nice at first until they shoved a knife into Kroks side.

Kol thought the wizards were suspicious of Krok or knew something and so helped them dispatch the half-orc and was then surprised when the wizards attacked him as well. The wizards fought like maniacs and Krok turned out to be something quite different then a hal-orc. He was still alive but unconscious until Kol's trident said otherwise.

We followed a corridor to the west after looting the wizards and their lab, we had to leave off her while investigating some honeycombed holes on the wall.



System: Adventures Dark and Deep by Joseph Bloch
Module: B1-B9 In search of adventure
Players:
Laisa = (Thayd) High Elf, Mage/Mountebank
(Lotus) Dark Terran (drow) Assassin/Necromancer
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief
Mike = Kolass (Half-Orc, Fighter/Assassin)

Hirelings of Note:
Philip 1sp Man-at-Arms

Next ADD Campaign Log

Saturday, September 10, 2011

ADD Campaign log 2

Last time we left off with the PC's returning to town after a near miss with some Stirges. Since they need ed to rest up and Eloum decided to change their arsenal (and since it had been more then a week since playing) we decided a month of time had past in game. Phillip was released for the month but expected to pick back up his duties.

Eloum and Einar shopped around for some new Halberds and got rid of Eloum's old Pike. Eloum paid for one for himself, Einar and Philip. Mean time Thayd went to Caldwell and asked him for the money to hire another person for their group.

Caldwell had already decided to plant an operative in the group (Kol) to make sure they were not wasting his money. This was also an introductory mission for Kol (The Assassin) to see if Caldwell could trust him.

An elaborate ruse was set up too convince Thayd that she had met and hired Kol at "The Old Dukes" Winery. This was almost ruined because Frey, who was given the original hirelings 50 silver, was already at The Old Dukes, trying to hire people.

The negations were successful though and only interrupted by a random run in with The Baron of Black Eagle.  Einar stopped by the market place to buy some whittling tools and then the next morning.they set back off for Caldwell Castle.

Once there they listened at the main door and for some reason, Frey decided to tie his horse to the door and pull it open. While tie-ing his horse to it a Stirge had noticed them and was coming out a window.  Kol threw his net and missed which landed on one of Einars dogs. Frey (the mage) moved up to attack with his staff and missed, followed by a dart missing from Thayd. She spent the rest of the fight missing with darts except one that hit Frey and another that Eloum.

Eventually everyone moved up with their Halberds and Kol with his Trident not to long after all the Stirges were dead. But with Frey at 1hp and Eloum at 0 and Frey having used his spell they decided to camp out.

No hits were landed from the Stirges, oddly.


One interesting thing about tonight adventures is that Kol was made by mike from a 1e AD&D players handbook and required basicly no conversion at all. His equipment was bought from ADD and his classes were filled in most of the way from ADD but everything from AD&D was fine and didn't need changed.


System:
 Adventures Dark and Deep by Joseph Bloch
Module: B1-B9 In search of adventure
Players:
Laisa = (Thayd) High Elf, Mage/Mountebank
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief
Mike = Kolass (Half-Orc, Fighter/Assassin)

Next ADD Campaign Log

Wednesday, August 31, 2011

ADD (Campaign log 1)

Last night I dm’ed/played some more Adventures Dark and Deep. Unfortunately everyone that usually joins us and all the people we invited were unable to make it. So it was just me and Laisa, but we still had fun.

In the previous session Einar had negotiated with one of the patrons of the Flying Mage tavern. He agreed to take us to see Caldwell and we would all get an equal share of pay and loot. We had all decided to accept the task of clearing out the Stirge nest and exploring below Castle Caldwell. Einar had negotiated our pay as well but the commoner from the tavern split with his share of the pay and Einar left to track him down.

This left Eloum and Thayd to complete the task so they decided to use their money too hire at least one other person to come with. The found a poor tavern “The Mason” and traded some candles for beer and information on who might like to be hired. They hired a man named Philip and offered him 33 silver for one month’s wages. (we are using a customized silver not gold standard).

We agreed too meet up with Phillip in two days at The Mason. So, Eloum and Thayd quickly went too the bank before dusk each deposited some coins they had gotten from Caldwell and also deposited Philips pay in his name. After that they Slept at “The Brown Bell Inn” and spent the next day purchasing Armor, Darts, a Lantern and other supplies.

They Slept at The Brown Bell again and then in morning met up with Phillip and they all left for Castle Caldwell. Upon opening the main doors we immediately discovered a group of three young Stirge. Even though the Stirge were surprised two still got the initiative and rushed at Thayd. One attached its self and the other missed. Philip moved up to assist Thayd while Eloum threw darts at the remaining Stirge.

The third Stirge rushed over to Eloum, who was still in the doorway. Eloum was quickly brought too negative Hit Points but one of his traits (for being a mystic if I remember right) allowed him to remain conscious. Thayd move too help Eloum and Philip now dropped unconscious.

Once Eloum was free they both killed the final Stirge and bandaged Philippe and then Eloum. We decided to retreat to town and this ended the game session.

Even though it was just the two of us playing we manage too keep a decent amount of dialog and role-playing. The session might have continued but we spent some time adapting to the new combat system. It was new in ways. I have seen it before but wife had not. We had fun and all lived even Philip and got a little experience.

System: Adventures Dark and Deep by Joseph Bloch
Module: B1-B9 In search of adventure
Players:
Laisa = (Thayd) High Elf, Mage/Mountebank
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief

Next ADD Campaign Log

Wednesday, August 24, 2011

ADD Campaign Log 0

System: Adventures Dark and Deep
Module: B1-B9 In search of adventure

Players: 
Laisa = (Thayd) High Elf, Mage/Mountebank
Me = (Eloum) High Elf, Mystic/Fighter/Savant
Brandon = (Frey) Gray Elf, Mage
Justin = (Einar)Wild Elf, Fighter/Thief

Einar was sent too recover "sky" a stolen elven axe (from a previous campaign). He tracked the three human bandits too threshold were he found two of them dead and encountered Frey a traveling gray elf who happened too find Einar as he was searching around the human bodies with the two dogs he owns (a guard and hunting dog.)

They went into town leaving the Einar's horse at the stables and heading to city hall too check in their weapons. Einar asked about the axe and discovered (a previous character) Elf known as Maximus had already recovered the axe and had left too take it back too its rightful owners.

This left Einar free too explore this area or return home he encountered Eloum and Thayad as they were leaving the City Hall. They were originally sent down too cooperate with the logging work being done in threshold too maximize protection of the forest.

The elf were sent too relive from duty however refused too go, so they decided to join up with Einar too explore this area. We checked the billboard near the city hall and then moved on too a tavern and inn called The Flying Mage were the players heard commoners arguing about work being done for Caldwell.

In a previous adventure the main floor of castle Caldwell had been cleared but now the Stirges were becoming over populated as their nest had not been destroyed and the door leading too a way below the castle has been unsealed.

This is were we stopped for now as most of our time was spent on character creation but it leaves us in a good spot too being play next time.

Next ADD Campaign Log

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