Showing posts with label 4e. Show all posts
Showing posts with label 4e. Show all posts

Wednesday, September 14, 2011

So what is D&D anyway?

Over at Classic RPG Realms the author (chris, I think) has been posting some interesting articles about how his perception of what D&D was originally suppose to be has been changed quite alot by reading Rob Kuntz's interview and blog.

Now I Personaly always thought of D&D being about the social aspect and getting together to have a shared adventure, but also about the prospect of earning something through the challenge of that adventure. But what Rob Kuntz is talking about makes alot of sense. Apparently is was about creation even to Gary Gygax it was about creating your own world and your own adventures.

Makes me kind of glad now that I was always the type to jump around making my own rules and even my own world/game called sibra1. But somehow I think that by understanding this more players and DM's can stop arguing about editions and rules and what is d&d a wargame or about story or about roleplay, and just remember its about creating and having fun in your own world be it about war or drama or pink elephants.

No matter what edition or game you play you don't need to put another dollar towards any company you don't like and you don't need to prove that you know what old school was about. Even if you think you do know you should read the following interview and articles and also Rob's blog.

Rob's Interview
http://hillcantons.blogspot.com/2011/08/no-borders-or-limits-conversation-with.html

Rob's Blog
http://lordofthegreendragons.blogspot.com/

Reading Rob Kuntz (classic rpg realms)
http://classicrpgrealms.blogspot.com/2011/09/reading-rob-kuntz.html

Saturday, September 10, 2011

I wonder how much damage this does?


Seams like a 4th edition power, since he moved his opponent and then shifted five feet.




This Kid on the other hand is clearly Immune to all Damage Types.

Friday, September 2, 2011

Product Idea

Using some of the research I did on Stirges, I am thinking about adding in some of my own ideas and maybe making a small pdf product centered around Stirges. Maybe some new species, behavior, ecology, life cycle.
I might even try too make a small adventure.

One of the idea's I had for the product was too include stat blocks for multiple editions of dnd. Possible making them designed too be balanced for Adventures Dark and Deep, Legends and Labyrinths and 4th edition, That would also make it compatible with 1st edition (I hope) and 3rd edition.

What would you like too see in a product like this? What would make it most fun and useful for you?

Monday, August 29, 2011

Gameplay

One of the reasons I like old-school dnd sometimes even going as far back as basic was the tiers of play. Going from practically a commoner with a sword to a successful adventure with hirelings and maybe a caravan too one day clearing the country side and becoming a lord.

But over time dnd has become more and more about having a high fantasy hero who fights enemies and less about man who grows and changes and develops both himself and the world. You also go from one day having many characters exploring one world too having one characters who just kind of follows the story line.

Justin posted a great article (The Subtle Shifts in Play) that covers some of what I mean over at the Alexandrian.

One thing that article brings too my mind is that the placement of spells in a game needs too have alot of thought. For example does anyone in 3.5 use torches at all. With light being a 0 lvl spell and the amount of spells a 1st level character gets and only 2gp for a sunrod which doesn't need a flint and steel and last for 6 hours and weighs very little.

I really think each edition of dnd simulates an entirely different game and experience. I can't help but wish I had a crew of open minded grognards too help me design a game of our own.

Thursday, August 18, 2011

Rolling Stats

I am a huge fan of the standard 3d6 leave them where they land method. In the past I tried a few other methodes but too me it really comes down to earning your rewards. Some people say players should start with higher stats because they are heroes. For me however, RPG's are not about being given everything you want but about earning it.

Rolling the stats randomly leaves everyone and even npc's on equal footing and allows the DM to simulate a world. I have also found that when players play simple characters with average stats that can die, then they learn to play strategically and too really value the rewards they earn and the characters that live.

Here is a great article over at Classic RPG Realms that goes further into explain the many reason's why 3d6 and leave them where they fall is a great method of rolling stats.
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