Friday, September 23, 2011

Why I think races should be their own classes.

The following conversation went through my mind as I contemplated why races are an additional choice on top of classes. Especially by 3rd edition.

Designers: You can pick what race you are as you determine what your character is.
Consumer: What exactly is a race?
D: its like a species or what kind of creature you are like human, or elf. You pick your race and then class like fighter.
C: Alright what is an elf in the game.
D: Well they are good at using swords, bows and magic and they live in the forest.
C: So all elves are good are good with bows, swords and magic even if they are a fighter or wizard.
D: Well no as a wizard they can still use bows and swords but as a fighter they don't get magic.
C: So not all elves get magic but they are all good with swords not matter what?
D: Yeah its part of their culture.
C: Then what if an elf was raised by humans?
D: The DM could rule you don't get that ability then.
C: So its really just training not what elves are, would he get the human adaptability though?
D: not likely they get so many other things.
C: like what?
D: they can detect secret doors and are better at moving quietly.
C: So now they are rouge like to?
D: no its just part of their racial traits like seeing better in low light conditions.
C: I thought they live in forests, what are they part nocturnal?
D: No they are just good hunters that are in tune with nature and fairies and the trees.
C: ok now they sound like a druid and why do they use steel swords if they are fey like.
D: Well um.. They also have elven mithril but anyway your getting it all mixed up, now their favorit class is wizard.
C: What? Wizard so these elves that are in tune with nature but use steel swords are also spending large chunks of their lives inside libraries and towers studying dusty tomes.

D: That's just one option anyway you can also be a dwarf.
C: Great everyone knows what a dwarf is like, resistant to magic and like to drink right?
D: well that's not in their traits, they are good at fighting giants and working with gems
C: So they are naturally good at fighting giants?
D: Yeah because of their size.
C: So all smaller races are good at fighting giants?
D: Wait no that was changed it is because they train to fight giants and goblins to.
C: So its just training again, what if a human trained against giants.
D: Well there is no giant slaying class although a ranger could train against them.
C: Do dwarves make good rangers?
D: They are best as fighters.
C: So they get bonuses to fighting.
D: No they get a +2 to con that helps but also they are good at stone work.
C: You said gems earlier, so they are biologicaly good with gems and stones?
D: No they are racially good with stones but the gems thing is just part of their craft.
C: This all mostly still sounds like training, what other races are there?

D There is the halfling.
C: The what?
D: Halfling they look like human children and make good thieves, weak but quick.
C: Sounds deceptive and dangerous so I guess no one trusts them.
D: Well they are also diplomatic and friendly.
C: Diplomatic and friendly thieves? I guess they would run the thieves guilds.
D: They are good thieves but they don't have their of civilizations and don't really band together.
C: So they are small and quick and thats about it? what if one was a fighter with an 18 str
D: They could only carry 3.4 as much and would need some adjustments to grappling and hitting and have to pay special prices for armor and their weapons deal less damage.
C: So they can be whatever class but then get additional penalties and adjustments, ok well are they hobbits or something.
D: No there are no hobbits but there are Gnomes.

C: So are gnomes like hobbits?
D: No, but they do have hairy feet like hobbits.
C: and halflings don't then.
D: Well some do we have even go over subraces.
C: Subraces?
D: yeah not all halflings and dwarves are alike.
C: What about humans?
D: their is only one type of human, we don't want to get racist here.
C (I notice they are white by default to) ok wel tell me about the gnome.
D: They make good illusionists.
C: So if they are wizards they make good specialists.
D: Yes exactly, and they start with spells.
C: just like all other wizards.
D: No I mean all gnomes start with spells.
C: Really even a gnome fighter raised by humans?
D: Yep still starts with spells.
C: Ok so gnomes are a naturaly magic race.
D: and good inventors.
C: What?
D: They are mechanically inclined as well and have good smelling so they are better at alchemy.
C: Mechanically inclined magic users...
D: yep
C: What bonuses do they get for it?
D: none but they also train against goblins and giants.
C: ok um big nosed magic users do they get the scent ability.
D: no
C: So they have a great sense of smell and fight stinky goblins but dont have scent does it help them spot.
D: No, but they get a +2 to listen
C: Lets just move on

D: ok there is also the Half-Orc.
C: half-orc, do they get along with humans?
D: not really.
C: orcs?
D: nope they usualy get abandonded by their parents.
C: but live? ok well tell me about them.
D: They are very strong and brutish
C: sounds intimidating do they get a bonus to cha
D: no they are strong and ugly so we penalized their charisma
C: but its says cha is not just physical looks.
D: right.
C: and a big strong brutish half-orc is less intimidating then a human
D: right
C: So what do they get
D: orc blood and darkvision
C: is that it they are strong but not intimidating and see in the dark.
D: yep
C: do they learn to be diplomatic.
D: no being half of two races doesnt help them be diplomatic, but it does help the half elf.
C: So the helf elf fits in better.
D: not really the elves look down on half elves.
C: and I bet they get elven blood and not much else. So each of these races is defined by their cultural training and almost not all by their biology.
D: Well yeah each race is a culture.
C: but having more humans cultures in the core book would be bad?
D: right.
C: and their are no default rules for like a gnome raised by elves in their culture.
D nope
C: you know they all kind of seam like humans but with cultural templates that just change stats and training.
D: No not all elves for example live thousands of years longer then humans.
C: so they reach much higher levels?
D: no.
C: do they level up really slow in game.
D: no

C: How was all of this decided upon
D: no one knows for sure but some of it is from older editions, some from random stories and people just guessing and throwing things in, and also legal reasons most likely.
C: and it would be worse to have racial classes.
D: of course because then you couldnt play a halfling barbarian
C: which they still suck at anyway.
D: well they do have favored classes that reduce the multiclassing penalty.
C: but, what don't matter if you stay in one class.
D: exactly
C: what about an elven sorcerer with levels in cleric and warlock.
D: they would have an xp penalty.
C: Even thought they are good at magic
D: yep they are favored class wizard.
C: even though they live in forests
D: yep
C:this all sounds really complicated how long does character creation take?
D: 30 mins
C: really!?
D: yeah just get opn your computer and run a program.
C: oh...
D: otherwise it would take hours.

C: So what if a charactor dies.
D: on no a good DM will balance all encounters to make sure that doesn't happen.
C: then there is no challang or earning anything in the game.
D: a good DM makes it feal challenging.
C: give me an example.
D: ok skill challenges
C: like what
D: you need to convince the king to listen to you roll a d20 for a diplomacy skill check.
C: that's it 3 hours to make a character who will never die and the challenges are handled by skill checks.
There has to be a better way to do this.

2 comments:

  1. Lol. What you're actually advocating here is a return to the boxed set D&D from the 80s - no doubt you're too young to know that though.

    What you're actually objecting to though is something that's been troubling me for a long time: there's simply not enough difference between the races, they're all variations on a theme for the sake of game balance. The result is that the differences between the races have become so diluted that they are meaningless.

    Maybe the solution that you're suggesting isn't bad though - separate training trees for each race with unique skill trees. And unique magic types for elves and men, with no dwarven wizards.

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  2. Actually I do know what the box sets are, but I haven't gotten to play them much since I was like 9. I recently had my players playing out of the rules cyclopedoa but sometimes old school dnd can be abit cumbersome.

    I just keep thinking that more modern games and or retro clones should experiment with racial classes. Also I think next time I mess around with lots of house ruling I might try making better racial classes.

    I had alot fun making this post though, lol.

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